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Minor Races G


Ghatt


NPC RACES ONLY

  "Ow! This Cat nipped me. It just told me its name is..."
                                                -A  New Ghatt Bondmate

Size/Type small magical beast
Hit Dice 2d10 (10)
Initiative: +4
Speed: 35 feet
Armor Class: 15(+1 size, +3 Dex, +1 natural), touch
Base Attack/Grapple 0/-2
Attack: Claw +2 melee (1d3+1)
Full Attack 2 Claws +2 melee (1d3+1), Bite +2 melee (1d4 +2)
Space/Reach: 3.5ft./5ft.
Special Attacks: non
Special Qualities: Psionics, Low-light vision, scent
Saves: Fort +1, Ref +6, Will +9
Abilities: Str 6, Dex 16, Con 11, Int 10, Wis 13, Cha 13
Skills: Balance +6, Climb +6,Hide+8, Jump +6,
 Listen +4, Move Silently +6,
Feats: non
Environment: Temperate Forest
Organization: Solitary, 
Challenge Rating: 2
Treasure: non
Alignment: Usually neutral good
Advancement: 2 HD (Small)
Level Adjustment: +2 (cohort)

 The ghatt is a feline creature that is about the size of a medium sized dog. They weigh between 30-50 lbs. Like most cats they live in the forest but once they bond they will follow their bond anywhere in the world. When they are young they will nip to taste the blood of an induvidual with at least a latant psyckic talent and that has an acceptable personality. This bond is for life.  A ghatt comes to its full mental caplibilities once it has bonded. Most new bonds are trained in the Seekers Guild and develop their powers more fully.


Combat

A Ghatt fights to protect its bond and its young from those who would harm them. It uses its mental abilities to allow it to predict its opponates moves. Though they are carnivorous they are not agressive.

Skills

A ghatt has the Psionic abilities to Read Thoughts, Forge a permantant Mindlink with its bond, and Metaconcert as a 10th Telepath. Their abilities do not penitrate eletrical or force barriers.