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Elves

                                                             

"What are you going to do about it you pointed eared frrribettt..."
                                        -former Baron of Germinal(current toad)

Thousands of years ago the Elven Empire collapsed due to internal struggles and was split into two separate subspecies the Light and Dark Elves. In time the Light Elves splintered into even more sub races and became more scattered. Each chose a place for their domain. This is what came to be called the Great Racial Divide. Since then the elves have continued as a fallen people. Elves of all types love art.

                            Grey Elf                                      High Elf                                       Sylvan Elf

Size/Type Medium Humanoid
Medium Humanoid Medium Humanoid
Hit Dice 1d8 (4 hp)
1d8 (4 hp) 1d8 (4 hp)
Initiative: +1 +1 +1
Speed: 30 Feet 30 Feet 30 Feet
Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple +1/+2
+1/+2 +1/+2
Attack: Longsword +2 melee (1d8/19-20) or longbow +3 ranged (1d8/×3) Longsword +2 melee (1d8/19-20) or longbow +3 ranged (1d8/×3) Longsword +2 melee (1d8/19-20) or longbow +3 ranged (1d8/×3)
Full Attack Longsword +2 melee (1d8/19-20) or longbow +3 ranged (1d8/×3) Longsword +2 melee (1d8/19-20) or longbow +3 ranged (1d8/×3) Longsword +2 melee (1d8/19-20) or longbow +3 ranged (1d8/×3)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: None
None None
Special Qualities: Grey Elf Traits High Elf Traits Sylvan Elf Traits
Saves: Fort  + 2 Ref +1, Will -1* Fort  + 2 Ref +1, Will -1* Fort  + 2 Ref +1, Will -1*
Abilities: Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills: Hide +1, Listen +2, Search +3, Spot +2 Hide +1, Listen +2, Search +3, Spot +2 Hide +1, Listen +2, Search +3, Spot +2
Feats: Weapon Focus (longbow) Weapon Focus (longbow) Weapon Focus (longbow)
Environment: Temperate mountains Temperate forests Temperate forests
Organization:  Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 1/2
1/2 1/2
Treasure: standard
standard standard
Alignment: Usually neutral good Usually chaotic good Usually chaotic good
Advancement: By character class By character class By character class
Level Adjustment: +0
+0 +0

                          Aquatic Elf                                    Drow (Dark Elf)                          Avariel (Winged Elf)

Size/Type Medium Humanoid
Medium Humanoid Medium Humanoid
Hit Dice 1d8 (4 hp) 1d8 (4 hp) 1d8 (4 hp)
Initiative: +1 +1 +1
Speed: 30 Feet 30 Feet 30 Feet, 100 Feet(fly average)
Armor Class: 12 (+1 Dex, +2 leather), touch 11, flat-footed 14 16 (+1 Dex, +4 chain shirt, +1 light shield), touch 11, flat-footed 15 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple +1/+2 +1/+2 +1/+2
Attack: Trident +3 melee (1d8+1) or net +2 range Rapier +3 melee (1d6+1/18-20) or hand crossbow +2 ranged (1d4/19-20) Shortspear +3 melee (1d8+1) or net +2 range
Full Attack Trident +3 melee (1d8+1) or net +2 range Rapier +3 melee (1d6+1/18-20) or hand crossbow +2 ranged (1d4/19-20) Shortspear +3 melee (1d8+1) or net +2 range
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: None Poison, spell-like abilities None
Special Qualities: Aquatic Elf Traits Drow Traits Avariel Traits
Saves: Fort  + 2 Ref +1, Will -1* Fort  + 2 Ref +1, Will -1* Fort  + 2 Ref +1, Will -1*
Abilities: Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills: Hide +1, Listen +2, Search +3, Spot +2 Hide +0, Listen +2, Search +4, Spot +3 Hide +1, Listen +2, Search +3, Spot +2
Feats: Weapon Focus (tridents) Weapon Focus (rapier) Weapon Focus (net)
Environment: Temperate aquatic Underground Temperate mountains
Organization:  Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th level), or band (20-50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains) Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 1/2
1 1/2
Treasure: standard
standard standard
Alignment: Usually neutral good Usually chaotic evil Usually chaotic good
Advancement: By character class By character class By character class
Level Adjustment: +0 +2
+0

    The elves today are generally concentrated 

The Grey Elves

    Grey Elves are at once the most noble and most reclusive of the elves. They have withdrawn from the world after making their mark, which was to ensure that the world was well on the path of goodness. They view themselves the protectors of good in the world, but rarely come to the assistance of the "lesser" races. 
The Grey Elves are taller and more slender than the other elves. They typically got silver hair and amber eyes. Somewhat rarer are those grey elves with pale golden hair and violet eyes. These elves are often known as faerie and are the elves that first made contact with humans. They garb themselves in wool tunics of gold, silver, white or yellow. Over these, they wear cloaks of dark blue or purple. When armed for battle, they wear shimmering suits of plate or chain mail, Winged helmets and shining masterfully crafted swords. The elegant bearing and pure beauty of the Grey Elves make them almost
appear as supernatural creatures. The Grey Elves revere the sanctity of elven blood. They consider themselves the purest form of all elves, even tho they are an offshoot of the original High Elf line. Grey Elves hide the entrances to their mountain meadows with powerful magics to keep any non-elves from finding them.
    The society of the Grey Elves is among the most rigidly defined in any world. They are ruled by a hereditary who can be succeeded by any of the other Royal House members. This is subject to approval by the Noble House members. Beneath these two Houses are the Merchant Houses, the House Protector and the Servitor Houses.

Combat

Skills

Grey Elf Traits (Ex)

These traits are in addition to the high elf traits, except where noted.

The High Elves

    These are the most common of the elves. They are an open and friendly compared to other elves. They are adventurous and travel widely outside their own cities. They might seem a little aloof and arrogant at first, but they know the value of friendship and alliance with other good races. The High Elves are normally a little under 5 feet tall. They are fair skinned, close to the color of cream. There are two different major variations in hair and eye color. One is blond haired with blue eyes. The other dark hair and intense green eyes.
There's not really any differences apart from the cosmetic, but they are often treated different by outsiders 'cause of the way they look.
    Their clothing is mainly light pastel shades, and they often wear green cloaks. They are woodsmen and hunters. Bows are therefore the most used weapon. Mounts are almost never used because they move faster and more silent on their own. They are also known for their gleaming, soundless Elven Chain Mails and their cloaks "woven by the essence of the woods" that makes them nearly invisible. 
    They provide the majority of exported Elven culture to the world.
The high elves nearly the most numerous land bound elves. In great cities built in the trees they live. Their alliance with the ents provides them security even greater security for they both protect the trees around their homes. They practice the art of magic  freely and enjoy using it for design purposes.


Combat

Skills

High Elf Traits (Ex)

High Elves possess the following racial traits.

The Sylvan Elves

    The Wood Elves are far more primitive then their kin. Their lives are geared toward the simple matter of survival in the woodlands, rather then enjoyment. They find that this life is what give them the greatest pleasure.
    Wood Elves seem more prone to violence than their civilized cousins. Their muscles are larger, their complexions more florid. They have yellow to coppery-red hair, which contrasts with their lightly tanned skin. Their eyes are generally light brown, bright green is also common.
    Their clothing is much less eye-catching than what elves usually wear. They focus to allow the wearer to blend in easily with the woods. Colors varies to go with the seasons. Green and dark brown in the spring and summer, tan and russet in the fall and white leather during the winter.The Wood Elves are much more temperamental and wild then other elves. They live closely in contact with nature. They live by their hearts, They often have big feasts celebrating nature, seasons and the moon.
    They are very protective of their own, and anyone coming close to an elf encampment will immediately have at least two elves shading them. The Sylvan Elves will kill anyone they feel threated them.The music of the Sylvan Elves are the sound of wind through the leaves, the howling of the wolves in the night, the cry of the birds. Their art is tattoos inspired by the ever changing cycle of seasons.

Combat

Skills

Sylvan Elf Traits (Ex)

These traits are in addition to the high elf traits, except where noted.

The Aquatic Elves

Few people have ever seen the Sea Elves, but they are as numerous as their landbound cousins. They patrol the deeps of oceans and large inland waters, holding court beneath the waves. Aquatic Elves have gill slits but otherwise are much like elves, they can also survive out of water for a short time by breathing air. Their skin is typically silver-green, matching seaweed. Some possess a bluish tinge to their skin. Their hair complements their skin and is green or bluish green.
    Because they fear the terrible creatures of the deeps, they work together with the dolphins to keep at least some areas safe. They follow ships and protect them and the friendly sea creatures. Seaside communities (even dwarven ones) often punish people who hurt the Sea Elves gravely.Aquatic Elf communities consists mainly of those sea elves that live in a 5 mile area. There is a titular king or queen whom they pay homage, but he/she has no real power over their daily life. Sea elves live as they please, coming together under a ruler only in times of trouble.They have cities of living corals, supplemented with glittering crystal domes.Their undersea paradise is marked by farmers tending schools of fish,and the peace you can only find beneath the waves.

Combat

Skills

Aquatic Elf Traits (Ex)

These traits are in addition to the high elf traits, except where noted.

The Drow (Dark Elves)

Drow are elven, no matter who would like to deny this fact. The most notable feature of drow is their black skin, and pale (most usually white) hair. Drow on average are rarely more then five feet in height. Male drow weigh between 80 and 110 pounds, and females weigh between 95 and 120. They are typically elven in appearance, other then their color. They have long delicate fingers, pointed ears, and almond-shaped eyes.
    Drow live underground, in caverns and such known as the Underdark and are ruled by the female. The men are considered weak and live in virtual slavery.The hierarchy of every drow culture and house is: 1st Matron Mother, 2nd Priestesses, 3rd Weapon Master, 4th House Wizard, 5th Lizard Riders, 6th Male Drow Soldiers.
    The craftmanship of the Dark Elves is truly a marvel to behold, wrought with strange and intricate designs. Unfortunately, their works are unable to exist out in the sunny surface world.
    They have a rigidly structured and divided society led by the priestesses of Lloth. Social stata and classification is virtually immutable. A drow can advance within his/her own caste, but not beyond it. The chaotic nature of the dark elves is most evident when one seeks advancement, an advancement typically made through death. They seek to improve their status in Lloth's eyes. If it comes on expense of someone else's lives, so much the better, it is one less challenger later. Dark Elves have an abiding hatred of all things aboveground, especially the good elves.
The Drow will take any chance they can to destroy other elves they encounter.

Combat

The Drow fight from the shadows attacking their prey or will engage when it will be almost an assured and crushing defeat. Most of the Drows' weapons are poisoned with a poison that allows them to take prisoners for sacrifice and torture.

Poison (Ex)

An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4-1 doses of drow knockout poison. Drow typically coat arrows and crossbow bolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are susceptible to it.

Skills

Drow Traits (Ex)

These traits are in addition to the high elf traits, except where noted.

The Avariel (Winged Elves)

        The Avariel Elven race is one of the more reclusive than the rest of their cousins when they choose to be unseen. Most  think of the Avariel as angels or celestials upon first experience. Celestials and Guardinals are different, however, even those  that bear a similar semblance, and Outsiders are not openly involved with the evolution of the Avariel lineage, so it is said. Most avariels spout 10 to 12 foot wing spans.Avariel are truly elven, said to be the children of the air goddess.All have marble white skin (which does not burn in the sun), white or black hair and most any eye color. The avariel's tend to be from 5 foot to 6 1/2 feet in height and from 80-120 lb. weight accordingly because of their wings and bone structure, which  allows them to fly.
        In the history there have been a few avariel who have had unusual hair color, like auburn, not many are found and is are very     rare. Because of their hair color, their wings are often the same color. The avariel race does practice the dying of their wing               tips or whole wings, to different colors.
   Avariels live in cities that are nearly impossible to access except through flight. These cities are built of stone but like everything the     elves build are stunningly beautiful but are open to the sky. The avariel suffer from claustrophobia and fear tight enclose spaces. 
There are two big types within Avariel society.
    Much of their society is based on the warrior code of honor, seeking greater glory for themselves and their allies. Their lives are geared around war and battle, and they answer to their war-chiefs. These Avariel are greatly feared by humanoid nations. They have little of their landbound cousins respect for life, and live for the destruction of their enemies. They are proud and hearty and form eternal friendships with those who earn their trust.
    The other half of the Winged Elves' society know little of war. These Avariel has dedicated themselves to arts and intellectual aspects of life. They rely solely on diplomatic skills and brains to get by. They are great and popular artists and philosophers, creating for the sheer joy of creation.
    Strangely enough, the two parts of the Avariel society are completely harmonious. Both respect each other greatly, and trade the young in cultural exchange programs. This leads them to become well balanced elves. After a few decades of living amongst the others, most of the young return to live the rest of their lives with their origins.
    The Winged Elves are particularly religious, but do not try to preach their beliefs. They almost exclusively worship Aerdrie Faenya, the Elven Goddess of Air and Weather.

Combat

Because Avariels fly they are unable to use bows or swords effectively. They rely on  their flight  to stay out of range of those on the ground and use nets and spears to combat flighted opponents. When fighting  a large group they will take out the spell casters first because fire damages their wings and make them unable to fly.

Skills


Avariel Traits (Ex)

These traits are in addition to the high elf traits, except where noted.

Elven Families and Powers

The Elves have many families with specific jobs and powers.

Amastacia (Starflower)

Amakiir (Gemflower)

Galanodel (Moonwhisper)

Holimion (Diamonddew)

Liadon (Silverfrond)

Meliamae (Oakenheel)

Naïlo (Nightbreeze)

Siannodel (Moonbrook)

Ilophukiir (Gemblossom)

Xiloscient (Goldpetal)